How the Win a Major simulator works
Win a Major is a browser Major simulator: you draft a roster from Major history, lock roles and maps, then run Swiss and playoffs. This guide walks through each phase so your first run feels intentional instead of random.
The fantasy loop in one sentence
You build a five-man squad (plus coach) from teams drawn out of past Majors, assign roles and preferred maps, then let the game simulate a full tournament path driven by your draft quality and tactics - not by clicking every round manually.
Draft: one player per draw
Each roll shows a Major and a team from that event. You pick exactly one player from that draw, then roll again for the next slot. Repeat until five players and a coach are locked. That constraint is the point: you cannot simply open a free agency list and stack five legends from different eras without trade-offs.
You also get limited rerolls - for example another team in the same Major, or a different tournament - so planning when to spend them matters. Burning a reroll on the first awkward AWPer leaves you helpless when the fifth slot is a disaster.
Roles, playstyles, and map pool
After the roster exists on paper, you assign each player a role: entry, IGL, lurk, support, or sniper. Role fit feeds into how strong the game considers your draft. A star rifler forced into IGL with no supporting pieces will usually underperform a slightly lower-rated five that actually covers the map.
You also set CT and T playstyle leanings and choose exactly two preferred maps. Those maps influence veto tendencies and how comfortable your squad is when a series lands on them. Think of map pool as insurance for playoffs, not a cosmetic badge.
Squad rating vs draft score
While drafting, the UI shows a squad rating based on the players you have so far and how roles are lining up. When you commit to start the Major, the game calculates a draft score from picks and role assignments. That score is what drives match odds in Swiss and playoffs.
In Hard mode, ratings stay hidden until you start - useful if you want to draft on knowledge and vibes instead of living inside the average. Either way, the simulator is entertainment built on curated Major data, not a betting model.
Swiss, playoffs, and saving progress
Once the run begins, you move through Swiss standings, series, and eventually a playoff bracket. Map vetoes and series results unfold according to the engine; your job earlier was to give that engine a coherent roster. Progress saves in the browser, so you can leave mid-Swiss and continue later.
If a run goes sideways, start fresh and try a different draft philosophy: double AWPer experiments, IGL-first builds, or map-specialist stacks. The simulator is most fun when you treat each trophy attempt as a hypothesis about what makes a Major roster work.